Jump Out!™ 1.7.5 – An innovative implementation of achievements on the iOS platform!

10 Feb

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Jump Out! 1.7.5 – An innovative implementation of achievements on the iOS platform!

Now you can finally forget about the common and stereotypical perception of achievements as small medals in your Game Center. For the first time in the history of iOS games, the latest version of Jump Out!™ introduces a totally new principle and philosophy of achievements.

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From now on, when you earn an achievement, you do not just get a medal and points – you also unlock a new game level with unique game mechanics that correspond to the achievement you received. Each bonus level lets you sacrifice everything to get a trophy. Therefore, from that point on, unlocking each new achievement becomes a key to getting even more fun from the game.

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Let’s say, for instance, that you played for over an hour straight and won an Oldman achievement. Since playing for an hour straight isn’t much of a problem, you will be rewarded with a unique level where you need only wait while your character slowly rolls from room to room, until it reaches the precious trophy. In another example: you killed 250 characters throughout the game, and so you win a Tyrant achievement. In this case, you will be granted access to a special level that can be completed only if you lay a carpet made of tiny corpses of your characters over sharp nails and use it to roll to the trophy (this is by far the cruellest achievement in the game!).

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Each achievement is accompanied by a funny illustration, that, when combined with its name, serves as a hint in beating the corresponding level.
For each achievement you earn, you will receive only one level from the Trophy Room pack. Each of the 30 achievements and 30 new levels is absolutely unique and some of the really tough ones will definitely require players to take a non-standard approach.

Reviews given to this game:

App Smile

“…The graphics are cutesy and cartoonish, and the bugs are adorable with their gigantic eyes and funny voices. There are currently two worlds, a cardboard box and the inside of a computer. Animations and physics are good, and everything runs smoothly. The soundtrack plays only over the menus, while sound effects enhance the actual gameplay. Controls require dragging and releasing, and they worked quite well, save for the occasional misfire when our finger left the gaming area…”

Appenthusiast

“…I even believe that this game has a lot of great potentials for future gameplay and mechanics, and might even win one of the Best Game of the Year 2011 awards (if I may say). I would totally vote for it…”

TouchMyApps

“…A cute looking physics puzzle game that involves bugs trapped in various types of containers…”

TouchReviews

“…It is a fun, challenging game for all ages and one that can be picked up and played for any length of time…”

 

Check out the game on App Store for 99 cents!

Video trailer :

 

Companies involved in the creation of this game:

Avallon Alliance is a developer and publisher of iPhone and iPad games. The company is known for effective collaboration with the best game developers in Russian-speaking countries and publishing and development of successful iOS titles.

Dagdargon Games is a developer of games for iPad/iPhone/Mac. Popular products issued by Dagdargon games are Doug Brown and Zarik.

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