Fast-paced Train Conducting Game Delivers an Innovative New Take on the Traffic Management Genre

1 Jan

5_WelcomeScreen

Launching into the App Store with Two Evolving Gameplay Modes, Global Plus+ Leaderboards and Eight Lush Hand-painted Levels, Train Conductor is set to be the Next Hit iPhone Game. The Voxel Agents Celebrate with a 50% Off Launch Special.

1_Alicesprings

With the swipe of a finger, players deliver trains to their destinations, and collect experience points to progress through four iconic Australian locations. Each level introduces different traffic conditions; such as long-haul Gold Rush trains, broken tracks, and Ghost and Demon Trains. Train Conductor also introduces new elements to the genre with a time altering Fast Forward mechanic and score multiplier system.

2_Sydney

3_Melbourne_graveyard

4_MainMenu

“Players are already reporting that they are hooked and loving every minute of the pick-up-and-play action,” said Simon Joslin, CEO of the The Voxel Agents. “Although opinion is still divided which is more addictive of the two gameplay modes; the puzzle-like gameplay of avoiding train collisions by day, or the breakneck speed of delivering ethereal Ghost and Demon Trains by night.”

Train Conductor arrives perfectly in time for the 2009 Christmas period and is available in the App Store for just $1.99 during its 50% Off Launch Special.

Check out Train Conductor on iTunes for $1.99!

About the Developers:

Train Conductor is looking great and it’s thanks to the efforts of Logan Dowell, Derek Pritchard, Joe Gatling and Jarrod Andersen, our nationally distributed art team.

Logan Dowell and Derek Pritchard were selected to join the Agent ranks as part of the QANTM college internship program. together they developed the level backdrops of Sydney and Melbourne, created numerous train models, and designed the entire menu art style. They also collaborated together to produce the wonderful loading screens and game website, amongst many other things.  The pending release of Train Conductor marks their explosive debut into the games industry.

Joe Gatling, a long standing friend and fellow university graduate member of our sif90 roots, initially set the style of the game seen in the early teaser images, and they became the defacto style guide for the rest of the development process.

Jarrod Andersen connected with The Agents through a serendipitous reddit post in July 2009. Jarrod developed the Mr. Train Conductor character and set the initial train model style, as well as the scary Skull Train.

We are tremendously grateful for their assistance and the beauty of the final game is a tribute to their efforts.

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: